A PARTY FOR YOUR MIND
HOSTED BY OVERTYME SIMMSWelcome to the show
GOOD COMPANY. CURIOUS MINDS.

What’s Your
Mental Health?

A party game with a little more purpose.
Buzz in. Make a connection. Learn together.

2–8 players • Your phone is your controller • No app needed

What’s Your Mental Health with OverTyme Simms — the game show you can play at home
01 / KNOW A LITTLE MORE

Trivia with
an “aha!”

Buzz first. Beat the clock.
Missed it? Someone can steal.

THE MORE YOU KNOW
02 / PUT ON A LITTLE SHOW✳

Enter the
Skituation.

Everyday scenes. Unexpected laughs.
Can your people guess it?

ACT • GUESS • LEARN
03 / MAKE A LITTLE DIFFERENCE

Side quests.
Big heart.

Find the helpful reply.
Give a fictional friend a hand.

SUPPORT SQUAD, ASSEMBLE

Family-friendly. Learning-first. You can always pass.

BUILT FOR UNDERSTANDING

Learning notes.

Original questions and fictional scenes informed by DSM-5 reference materials. Explanations use everyday language. This game is educational and does not assess or diagnose players.

Reference books supplied by the creator

  • Joel Paris · The Intelligent Clinician’s Guide to DSM-5 (2013)
  • Michael B. First · DSM-5 Handbook of Differential Diagnosis (2013)
  • DSM-5 Self-Exam Questions (2014)
  • Webster’s New Pocket Dictionary

The supplied DSM-5 books are older references. Current public APA resources help check the wording. Questions, scenes, and activities are written for this game; clinical exam questions are not reproduced.

Public learning resources

Rooms are accessible for 24 hours. The game stores nicknames, scores, and round answers. Learning records persist after a room expires and are available to the authorized Eudaimonia reporting account. The game plays prerecorded host media. It does not record player audio, video, or personal health information.